Report Points
Reports will be marked out of a total of 40 according to the scale shown.
Refer to the section TEAM REPORT for full details.
|
Section Name |
Approximate Length |
Marks |
|
Introduction |
50 - 100 words |
3 |
|
Team Organisation |
100 – 200 words |
5 |
|
Method |
550 words |
20 |
|
Results and Discussion |
300 - 400 words |
9 |
|
Bibliography |
|
3 |
|
Potential Total |
40 |
|
Competition Points
The competition is organised as four events that operate simultaneously around the hall (Cube and Flag are duplicated so there are six sites in all). There is potential to score 15 points at each event for a maximum score of 60 points.
Refer to the section THE ROBOTICS CHALLENGE for full details.
|
Event |
Points |
Scored out of: |
|
Race |
The score for each robot will be calculated using the formula: Score = 15 x (Overall fastest time) ÷ (Measured time) Robots that fail to finish an event will be assigned a time of 600 seconds for the run. |
15 |
|
Maze |
The score for each robot will be calculated using the formula: Score = 15 x (Overall fastest time) ÷ (Measured time) Robots that fail to finish an event will be assigned a time of 600 seconds for the run. |
15 |
|
Cube |
3 points if the cube is touching the masking tape enclosing the starting region. 6 points if the cube is between masking tape and aluminium tape - not touching tape. 9 points if the cube is touching the aluminium tape. 12 points if the cube is fully between the aluminium tape markers. 15 points if the cube is completely within the target area - not touching tape. |
15 |
|
Flag |
5 points for successfully navigating some distance along the line from the start. 10 points for navigating to a point opposite the correct school flag and pausing. 15 points for achieving the above then striking the correct flag or the post. Points may be added or deducted by the event supervisor according to the proficiency of the performance. |
15 |
|
Potential Total |
60 |
|
Competition Points